Warm-up · 8 min
Animal Moves
Bear crawl, frog hop, crab walk between cones.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
FA age phase: Foundation Phase (5-11) · FA match format from 2026/27: U7 play 3v3 · What does this mean?
Programmes · U5-U7
Everything for U5-U7: programmes every week of every programme with full session plans, weekly training routines and all 13 suitable drills with diagrams.
Open a week to see its full session plan and linked solo homework. Pre-season, in-season, off-season programmes. No dedicated goalkeeper programme at this age: everyone tries every position.
6 weeks · 45-minute team sessions · Mon: Rest | Tue: Team session | Wed: Solo session | Thu: Team session | Fri: Rest | Sat: Match | Sun: Recovery
| Block | Time | Drill |
|---|---|---|
| Warm-up | 8 min | Animal Moves |
| Technical | 10 min | Pass Through the Gate |
| Technical | 10 min | Cone Slalom |
| Game | 12 min | Sharks and Minnows |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 8 min
Bear crawl, frog hop, crab walk between cones.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 10 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 10 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 12 min
Minnows dribble end to end; sharks knock balls out.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Gate Dribbling |
| Technical | 13 min | Pass Through the Gate |
| Game | 17 min | 3v3 Mini Match |
| Cool-down | 5 min | Toe-Taps & Chat |
Warm-up · 10 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
20x15m, pop-up goals, rolling subs.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Circle, gentle toe taps, best moment of the day.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Ball Mastery Circuit |
| Technical | 13 min | Cone Slalom |
| Game | 17 min | Sharks and Minnows |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 10 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
Minnows dribble end to end; sharks knock balls out.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Dribble Relay |
| Technical | 13 min | Target Kicks |
| Game | 17 min | 3v3 Mini Match |
| Cool-down | 5 min | Toe-Taps & Chat |
Warm-up · 10 min
Teams race dribbling round the end cone and back.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Kick through a 1m cone gate from 3-5m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
20x15m, pop-up goals, rolling subs.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Circle, gentle toe taps, best moment of the day.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 8 min | Animal Moves |
| Technical | 10 min | Cone Slalom |
| Technical | 10 min | Target Kicks |
| Game | 12 min | Sharks and Minnows |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 8 min
Bear crawl, frog hop, crab walk between cones.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 10 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 10 min
Kick through a 1m cone gate from 3-5m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 12 min
Minnows dribble end to end; sharks knock balls out.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Traffic Lights |
| Technical | 13 min | Pass Through the Gate |
| Game | 17 min | 3v3 Mini Match |
| Cool-down | 5 min | Toe-Taps & Chat |
Warm-up · 10 min
Dribble in the box; green go, amber slow, red stop with the sole.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
20x15m, pop-up goals, rolling subs.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Circle, gentle toe taps, best moment of the day.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
6 weeks · 45-minute team sessions · Mon: Rest | Tue: Team session | Wed: Solo session | Thu: Team session | Fri: Rest | Sat: Match | Sun: Recovery
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Traffic Lights |
| Technical | 13 min | Pass Through the Gate |
| Game | 17 min | 3v3 Mini Match |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 10 min
Dribble in the box; green go, amber slow, red stop with the sole.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
20x15m, pop-up goals, rolling subs.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Gate Dribbling |
| Technical | 13 min | Cone Slalom |
| Game | 17 min | Sharks and Minnows |
| Cool-down | 5 min | Toe-Taps & Chat |
Warm-up · 10 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
Minnows dribble end to end; sharks knock balls out.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Circle, gentle toe taps, best moment of the day.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Ball Mastery Circuit |
| Technical | 13 min | Target Kicks |
| Game | 17 min | Sharks and Minnows |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 10 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Kick through a 1m cone gate from 3-5m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
Minnows dribble end to end; sharks knock balls out.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 8 min | Dribble Relay |
| Technical | 10 min | Pass Through the Gate |
| Technical | 10 min | Cone Slalom |
| Game | 12 min | 3v3 Mini Match |
| Cool-down | 5 min | Toe-Taps & Chat |
Warm-up · 8 min
Teams race dribbling round the end cone and back.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 10 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 10 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 12 min
20x15m, pop-up goals, rolling subs.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Circle, gentle toe taps, best moment of the day.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Animal Moves |
| Technical | 13 min | Pass Through the Gate |
| Game | 17 min | 3v3 Mini Match |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 10 min
Bear crawl, frog hop, crab walk between cones.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
20x15m, pop-up goals, rolling subs.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 10 min | Traffic Lights |
| Technical | 13 min | Target Kicks |
| Game | 17 min | 3v3 Mini Match |
| Cool-down | 5 min | Toe-Taps & Chat |
Warm-up · 10 min
Dribble in the box; green go, amber slow, red stop with the sole.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 13 min
Kick through a 1m cone gate from 3-5m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 17 min
20x15m, pop-up goals, rolling subs.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Circle, gentle toe taps, best moment of the day.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
4 weeks · 30-minute solo sessions · Mon: Solo session | Tue: Rest | Wed: Solo session | Thu: Rest | Fri: Solo session | Sat: Rest | Sun: Rest
| Block | Time | Drill |
|---|---|---|
| Warm-up | 11 min | Traffic Lights |
| Technical | 14 min | Cone Slalom |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 11 min
Dribble in the box; green go, amber slow, red stop with the sole.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 14 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 11 min | Gate Dribbling |
| Technical | 14 min | Target Kicks |
| Cool-down | 5 min | Ball Roll Stretch |
Warm-up · 11 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 14 min
Kick through a 1m cone gate from 3-5m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Roll ball round body, gentle stretches.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 8 min | Ball Mastery Circuit |
| Technical | 7 min | Cone Slalom |
| Technical | 10 min | Target Kicks |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 8 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 7 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 10 min
Kick through a 1m cone gate from 3-5m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 8 min | Animal Moves |
| Technical | 7 min | Target Kicks |
| Technical | 10 min | Cone Slalom |
| Cool-down | 5 min | Ball Roll Stretch |
Warm-up · 8 min
Bear crawl, frog hop, crab walk between cones.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 7 min
Kick through a 1m cone gate from 3-5m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 10 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Roll ball round body, gentle stretches.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| Rest | Team session | Solo session | Team session | Rest | Match | Recovery |
2 team sessions of 45 minutes, one match, linked 20-minute solo homework on solo days.
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| Solo session | Rest | Solo session | Rest | Solo session | Rest | Rest |
3 solo sessions of 30 minutes; everything else is rest.
How: Pairs 8m apart pass through a 1m gate; receive across the body. Players 2+.
What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Dribble in the box; green go, amber slow, red stop with the sole. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Minnows dribble end to end; sharks knock balls out. Players 6+.
What to look for: Small touches, change pace and direction, eyes up. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: Weave 6 cones 1.5m apart, inside and outside of foot. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Dribble through as many 1m gates as possible in 60 seconds. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Toe taps, sole rolls, V-pulls, 30 seconds each. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Teams race dribbling round the end cone and back. Players 4+.
What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Kick through a 1m cone gate from 3-5m. Players 1+.
What to look for: Hit the target first; low and across the keeper. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Bear crawl, frog hop, crab walk between cones. Players 1+.
What to look for: Good running form; recover fully between reps. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Hips, hamstrings, calves, adductors at 4 cones. Players 1+.
What to look for: Good running form; recover fully between reps. Slow jog and easy stretches.
Make it harder: Players lead it themselves.
How: Roll ball round body, gentle stretches. Players 1+.
What to look for: Good running form; recover fully between reps. Slow jog and easy stretches.
Make it harder: Players lead it themselves.
How: Circle, gentle toe taps, best moment of the day. Players 4+.
What to look for: Good running form; recover fully between reps. Slow jog and easy stretches.
Make it harder: Players lead it themselves.
How: 20x15m, pop-up goals, rolling subs. Players 6+.
What to look for: Open body, pass to the far foot, weight of pass. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Attacker Defender Goalkeeper Cone · solid = pass, dashed = run, dotted = dribble
Sources: FA formats 2026-27 · FA heading guidance · FA concussion · Full safeguarding & FA rules