Warm-up · 13 min
FIFA 11+ Kids
Running, jumping and bodyweight strength programme.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
FA age phase: Foundation Phase (5-11) · FA match format from 2026/27: 7v7 · What does this mean?
Programmes · U10-U11
Everything for U10-U11: programmes every week of every programme with full session plans, weekly training routines and all 35 suitable drills with diagrams.
Open a week to see its full session plan and linked solo homework. Pre-season, in-season, off-season and goalkeeper programmes.
6 weeks · 75-minute team sessions · Mon: Rest | Tue: Team session | Wed: Solo session | Thu: Team session | Fri: Rest | Sat: Match | Sun: Recovery
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | FIFA 11+ Kids |
| Technical | 17 min | Pass Through the Gate |
| Technical | 17 min | Rondo 4v1 |
| Game | 23 min | Possession 4v4 |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Running, jumping and bodyweight strength programme.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
10x10m, 4 keep the ball from 1; defender swaps on a win.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
25x20m, 5 passes = 1 point.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Ball Mastery Circuit |
| Technical | 17 min | Rondo 4v1 |
| Technical | 17 min | Triangle Passing |
| Game | 23 min | 4v4 Match |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
10x10m, 4 keep the ball from 1; defender swaps on a win.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
3 players, 10m triangle, pass and move to the open cone.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
30x20m, small goals, everyone attacks and defends.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Dribble Relay |
| Technical | 17 min | Turning Square |
| Technical | 17 min | Run with the Ball |
| Game | 23 min | 2v1 Overload |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Teams race dribbling round the end cone and back.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Middle player receives from a server, turns, plays out.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Big touches at pace over 20m, stop on the line.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
2 attackers v 1 defender, commit then pass or go.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | FIFA 11+ Kids |
| Technical | 17 min | Shooting Gallery |
| Technical | 17 min | Finishing Rotation |
| Game | 23 min | 1v1 v Keeper |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Running, jumping and bodyweight strength programme.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Queue, dribble, shoot at targets; points per corner.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Pass in, lay-off, finish from 14m; rotate.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Attacker dribbles from halfway to beat the keeper.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 16 min | Gate Dribbling |
| Technical | 21 min | 1v1 Defending Channel |
| Game | 33 min | Defend the Gates 2v2 |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 16 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 21 min
Pass in, close down, jockey, show outside, tackle.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 33 min
Score by dribbling through either gate.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Ball Mastery Circuit |
| Technical | 17 min | Rondo 4v1 |
| Technical | 17 min | Triangle Passing |
| Game | 23 min | 6v6 Directional |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
10x10m, 4 keep the ball from 1; defender swaps on a win.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
3 players, 10m triangle, pass and move to the open cone.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
40x30m, goals and GKs; 3 passes before a shot = bonus.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
6 weeks · 75-minute team sessions · Mon: Rest | Tue: Team session | Wed: Solo session | Thu: Team session | Fri: Rest | Sat: Match | Sun: Recovery
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Gate Dribbling |
| Technical | 17 min | Pass Through the Gate |
| Technical | 17 min | Rondo 4v1 |
| Game | 23 min | Possession 4v4 |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
10x10m, 4 keep the ball from 1; defender swaps on a win.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
25x20m, 5 passes = 1 point.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Ball Mastery Circuit |
| Technical | 17 min | Box Turns |
| Technical | 17 min | Turning Square |
| Game | 23 min | 1v1 to End Line |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Different turn at each corner: inside, outside, Cruyff, drag-back.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Middle player receives from a server, turns, plays out.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Attacker scores by stopping the ball on the end line.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Dribble Relay |
| Technical | 17 min | Finishing Rotation |
| Technical | 17 min | Shooting Gallery |
| Game | 23 min | 1v1 v Keeper |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Teams race dribbling round the end cone and back.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Pass in, lay-off, finish from 14m; rotate.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Queue, dribble, shoot at targets; points per corner.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Attacker dribbles from halfway to beat the keeper.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 16 min | FIFA 11+ Kids |
| Technical | 21 min | 1v1 Defending Channel |
| Game | 33 min | Defend the Gates 2v2 |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 16 min
Running, jumping and bodyweight strength programme.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 21 min
Pass in, close down, jockey, show outside, tackle.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 33 min
Score by dribbling through either gate.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Gate Dribbling |
| Technical | 17 min | Pass Through the Gate |
| Technical | 17 min | Rondo 4v1 |
| Game | 23 min | 4v4 Match |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Pairs 8m apart pass through a 1m gate; receive across the body.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
10x10m, 4 keep the ball from 1; defender swaps on a win.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
30x20m, small goals, everyone attacks and defends.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Ball Mastery Circuit |
| Technical | 17 min | Shooting Gallery |
| Technical | 17 min | Finishing Rotation |
| Game | 23 min | 1v1 v Keeper |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Queue, dribble, shoot at targets; points per corner.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Pass in, lay-off, finish from 14m; rotate.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Attacker dribbles from halfway to beat the keeper.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
4 weeks · 30-minute solo sessions · Mon: Solo session | Tue: Rest | Wed: Solo session | Thu: Rest | Fri: Solo session | Sat: Rest | Sun: Rest
| Block | Time | Drill |
|---|---|---|
| Warm-up | 8 min | Gate Dribbling |
| Technical | 7 min | Cone Slalom |
| Technical | 10 min | Box Turns |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 8 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 7 min
Weave 6 cones 1.5m apart, inside and outside of foot.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 10 min
Different turn at each corner: inside, outside, Cruyff, drag-back.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 6 min | Ball Mastery Circuit |
| Technical | 9 min | Wall Strike Accuracy |
| Challenge | 10 min | 1v1 Moves Lane |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 6 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 9 min
Strike at taped targets on a wall from 10m.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Challenge · 10 min
Step-over, scissor, La Croqueta at each cone then burst.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 6 min | Jockey Footwork |
| Technical | 9 min | Wall Passing |
| Challenge | 10 min | Run with the Ball |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 6 min
Backwards and lateral jockey steps through cones.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 9 min
1 and 2-touch passes against a wall from 5m, alternate feet.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Challenge · 10 min
Big touches at pace over 20m, stop on the line.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 5 min | GK Footwork & Set Position |
| Technical | 7 min | 1v1 Moves Lane |
| Technical | 7 min | Run with the Ball |
| Challenge | 6 min | Solo Juggling Challenge |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 5 min
Shuffle across the goal, set feet on cue.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 7 min
Step-over, scissor, La Croqueta at each cone then burst.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 7 min
Big touches at pace over 20m, stop on the line.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Challenge · 6 min
Beat your record: feet, thighs, head-free juggling.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
This is a solo week: no separate homework.
6 weeks · 75-minute team sessions · Mon: Rest | Tue: Team session | Wed: Solo session | Thu: Team session | Fri: Rest | Sat: Match | Sun: Recovery
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Gate Dribbling |
| Technical | 17 min | GK Handling Ladder |
| Technical | 17 min | GK Distribution |
| Game | 23 min | Possession 4v4 |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Server 8m out: basket, W-catch, low scoop.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Roll, throw and kick to targets in cone zones.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
25x20m, 5 passes = 1 point.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Ball Mastery Circuit |
| Technical | 17 min | GK Distribution |
| Technical | 17 min | GK Diving from Knees |
| Game | 23 min | Sharks and Minnows |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Roll, throw and kick to targets in cone zones.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Kneeling start, low dives onto soft ground.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Minnows dribble end to end; sharks knock balls out.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Dribble Relay |
| Technical | 17 min | GK Diving from Knees |
| Technical | 17 min | GK Handling Ladder |
| Game | 23 min | 1v1 to End Line |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Teams race dribbling round the end cone and back.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Kneeling start, low dives onto soft ground.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Server 8m out: basket, W-catch, low scoop.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Attacker scores by stopping the ball on the end line.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | FIFA 11+ Kids |
| Technical | 17 min | GK Handling Ladder |
| Technical | 17 min | GK Distribution |
| Game | 23 min | 2v1 Overload |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Running, jumping and bodyweight strength programme.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Server 8m out: basket, W-catch, low scoop.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Roll, throw and kick to targets in cone zones.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
2 attackers v 1 defender, commit then pass or go.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Gate Dribbling |
| Technical | 17 min | GK Distribution |
| Technical | 17 min | GK Diving from Knees |
| Game | 23 min | 1v1 v Keeper |
| Cool-down | 5 min | Mobility Cool-down |
Warm-up · 13 min
Dribble through as many 1m gates as possible in 60 seconds.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Roll, throw and kick to targets in cone zones.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Kneeling start, low dives onto soft ground.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Attacker dribbles from halfway to beat the keeper.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Hips, hamstrings, calves, adductors at 4 cones.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Block | Time | Drill |
|---|---|---|
| Warm-up | 13 min | Ball Mastery Circuit |
| Technical | 17 min | GK Diving from Knees |
| Technical | 17 min | GK Handling Ladder |
| Game | 23 min | Defend the Gates 2v2 |
| Cool-down | 5 min | Jog & Stretch |
Warm-up · 13 min
Toe taps, sole rolls, V-pulls, 30 seconds each.
What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.
Technical (Technical/Tactical corner) · 17 min
Kneeling start, low dives onto soft ground.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Technical (Technical/Tactical corner) · 17 min
Server 8m out: basket, W-catch, low scoop.
What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.
Game · 23 min
Score by dribbling through either gate.
What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Cool-down · 5 min
Easy lap then static stretches 20-30s.
What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| Rest | Team session | Solo session | Team session | Rest | Match | Recovery |
2 team sessions of 75 minutes, one match, linked 30-minute solo homework on solo days.
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| Solo session | Rest | Solo session | Rest | Solo session | Rest | Rest |
3 solo sessions of 30 minutes; everything else is rest.
How: Pairs 8m apart pass through a 1m gate; receive across the body. Players 2+.
What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: 1 and 2-touch passes against a wall from 5m, alternate feet. Players 1+; needs a wall.
What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: 10x10m, 4 keep the ball from 1; defender swaps on a win. Players 5+.
What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: 3 players, 10m triangle, pass and move to the open cone. Players 3+.
What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: 12m square, pass then run to an empty corner. Players 4+.
What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: 25x20m, 5 passes = 1 point. Players 8+.
What to look for: Open body, pass to the far foot, weight of pass. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: Minnows dribble end to end; sharks knock balls out. Players 6+.
What to look for: Small touches, change pace and direction, eyes up. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: Weave 6 cones 1.5m apart, inside and outside of foot. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Dribble through as many 1m gates as possible in 60 seconds. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Attacker scores by stopping the ball on the end line. Players 2+.
What to look for: Small touches, change pace and direction, eyes up. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: Different turn at each corner: inside, outside, Cruyff, drag-back. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Middle player receives from a server, turns, plays out. Players 5+.
What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Toe taps, sole rolls, V-pulls, 30 seconds each. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Step-over, scissor, La Croqueta at each cone then burst. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Teams race dribbling round the end cone and back. Players 4+.
What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Big touches at pace over 20m, stop on the line. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: 2 attackers v 1 defender, commit then pass or go. Players 3+.
What to look for: Small touches, change pace and direction, eyes up. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: Beat your record: feet, thighs, head-free juggling. Players 1+.
What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Pass in, lay-off, finish from 14m; rotate. Players 4+.
What to look for: Hit the target first; low and across the keeper. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Attacker dribbles from halfway to beat the keeper. Players 3+.
What to look for: Hit the target first; low and across the keeper. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: Queue, dribble, shoot at targets; points per corner. Players 4+.
What to look for: Hit the target first; low and across the keeper. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Strike at taped targets on a wall from 10m. Players 1+; needs a wall.
What to look for: Hit the target first; low and across the keeper. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Pass in, close down, jockey, show outside, tackle. Players 2+.
What to look for: Close down fast, slow down late, side-on, stay on your feet. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Score by dribbling through either gate. Players 4+.
What to look for: Close down fast, slow down late, side-on, stay on your feet. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: Backwards and lateral jockey steps through cones. Players 1+.
What to look for: Close down fast, slow down late, side-on, stay on your feet. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Server 8m out: basket, W-catch, low scoop. Players 2+.
What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Roll, throw and kick to targets in cone zones. Players 3+.
What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Shuffle across the goal, set feet on cue. Players 1+.
What to look for: Set position, hands behind the ball, attack the ball. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Throw at a wall from 4m, catch the rebound. Players 1+; needs a wall.
What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Kneeling start, low dives onto soft ground. Players 2+.
What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.
Make it harder: Limit touches, then add a walking-pace then an active defender.
How: Running, jumping and bodyweight strength programme. Players 2+.
What to look for: Good running form; recover fully between reps. Lots of touches, everyone moving.
Make it harder: Add a ball each or shrink the space.
How: Hips, hamstrings, calves, adductors at 4 cones. Players 1+.
What to look for: Good running form; recover fully between reps. Slow jog and easy stretches.
Make it harder: Players lead it themselves.
How: Easy lap then static stretches 20-30s. Players 1+.
What to look for: Good running form; recover fully between reps. Slow jog and easy stretches.
Make it harder: Players lead it themselves.
How: 30x20m, small goals, everyone attacks and defends. Players 8+.
What to look for: Open body, pass to the far foot, weight of pass. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
How: 40x30m, goals and GKs; 3 passes before a shot = bonus. Players 12+.
What to look for: Open body, pass to the far foot, weight of pass. Let the game be the teacher.
Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).
Attacker Defender Goalkeeper Cone · solid = pass, dashed = run, dotted = dribble
Sources: FA formats 2026-27 · FA heading guidance · FA concussion · Full safeguarding & FA rules