A football pitch from above with small goals set up for training

Programme

Week by week

Young players sprinting through yellow poles in an agility drill

Age group

U12 to U13: game sense

FA age phase: Youth Development Phase (12-16) · FA match format from 2026/27: 9v9 · What does this mean?

Programmes · U12-U13

U12-U13 football programmes

Everything for U12-U13: programmes every week of every programme with full session plans, weekly training routines and all 43 suitable drills with diagrams.

Download U12-U13 PDF U12-U13 session guide Nutrition

Programmes week by week

Open a week to see its full session plan and linked solo homework. Pre-season, in-season, off-season and goalkeeper programmes.

U12-U13: 6-week pre-season

6 weeks · 75-minute team sessions · Mon: Team session | Tue: Solo session | Wed: Team session | Thu: Rest | Fri: Team session | Sat: Match | Sun: Recovery

Week 1: Fitness · 75 min team session
BlockTimeDrill
Warm-up13 minFIFA 11+ Kids
Technical17 minPass Through the Gate
Technical17 minRondo 4v1
Game23 minPossession 4v4
Cool-down5 minMobility Cool-down
Diagram: FIFA 11+ Kids

Warm-up · 13 min

FIFA 11+ Kids

Running, jumping and bodyweight strength programme.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Pass Through the Gate

Technical (Technical/Tactical corner) · 17 min

Pass Through the Gate

Pairs 8m apart pass through a 1m gate; receive across the body.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Rondo 4v1

Technical (Technical/Tactical corner) · 17 min

Rondo 4v1

10x10m, 4 keep the ball from 1; defender swaps on a win.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Possession 4v4

Game · 23 min

Possession 4v4

25x20m, 5 passes = 1 point.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • FIFA 11+ (5 min): Evidence-based injury prevention warm-up, parts 1-3. Coaching point: Good running form; recover fully between reps.
  • Wall Volleys (7 min): Volley and half-volley returns from 3m. Coaching point: Open body, pass to the far foot, weight of pass.
  • Cone Slalom (7 min): Weave 6 cones 1.5m apart, inside and outside of foot. Coaching point: Small touches, change pace and direction, eyes up.
  • Box Turns (6 min): Different turn at each corner: inside, outside, Cruyff, drag-back. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 2: Passing · 75 min team session
BlockTimeDrill
Warm-up13 minShadow Defending
Technical17 minRondo 4v1
Technical17 minPassing Diamond
Game23 min6v6 Directional
Cool-down5 minJog & Stretch
Diagram: Shadow Defending

Warm-up · 13 min

Shadow Defending

Mirror the attacker in a low, side-on stance.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Rondo 4v1

Technical (Technical/Tactical corner) · 17 min

Rondo 4v1

10x10m, 4 keep the ball from 1; defender swaps on a win.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Passing Diamond

Technical (Technical/Tactical corner) · 17 min

Passing Diamond

Pass and follow round the diamond, add one-twos.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 6v6 Directional

Game · 23 min

6v6 Directional

40x30m, goals and GKs; 3 passes before a shot = bonus.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (5 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • Wall Passing (7 min): 1 and 2-touch passes against a wall from 5m, alternate feet. Coaching point: Open body, pass to the far foot, weight of pass.
  • Wall Volleys (7 min): Volley and half-volley returns from 3m. Coaching point: Open body, pass to the far foot, weight of pass.
  • 1v1 Moves Lane (6 min): Step-over, scissor, La Croqueta at each cone then burst. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 3: Dribbling · 75 min team session
BlockTimeDrill
Warm-up13 minBall Mastery Circuit
Technical17 minTurning Square
Technical17 minRun with the Ball
Game23 min1v1 to End Line
Cool-down5 minMobility Cool-down
Diagram: Ball Mastery Circuit

Warm-up · 13 min

Ball Mastery Circuit

Toe taps, sole rolls, V-pulls, 30 seconds each.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Turning Square

Technical (Technical/Tactical corner) · 17 min

Turning Square

Middle player receives from a server, turns, plays out.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Run with the Ball

Technical (Technical/Tactical corner) · 17 min

Run with the Ball

Big touches at pace over 20m, stop on the line.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 to End Line

Game · 23 min

1v1 to End Line

Attacker scores by stopping the ball on the end line.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • Ball Mastery Circuit (8 min): Toe taps, sole rolls, V-pulls, 30 seconds each. Coaching point: Small touches, change pace and direction, eyes up.
  • Run with the Ball (7 min): Big touches at pace over 20m, stop on the line. Coaching point: Small touches, change pace and direction, eyes up.
  • Solo Juggling Challenge (10 min): Beat your record: feet, thighs, head-free juggling. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 4: Shooting · 75 min team session
BlockTimeDrill
Warm-up13 minFIFA 11+
Technical17 minFinishing Rotation
Technical17 minShooting Gallery
Game23 min1v1 v Keeper
Cool-down5 minJog & Stretch
Diagram: FIFA 11+

Warm-up · 13 min

FIFA 11+

Evidence-based injury prevention warm-up, parts 1-3.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Finishing Rotation

Technical (Technical/Tactical corner) · 17 min

Finishing Rotation

Pass in, lay-off, finish from 14m; rotate.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Shooting Gallery

Technical (Technical/Tactical corner) · 17 min

Shooting Gallery

Queue, dribble, shoot at targets; points per corner.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 v Keeper

Game · 23 min

1v1 v Keeper

Attacker dribbles from halfway to beat the keeper.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • Ball Mastery Circuit (5 min): Toe taps, sole rolls, V-pulls, 30 seconds each. Coaching point: Small touches, change pace and direction, eyes up.
  • Finishing Reps (7 min): 30 shots at corner targets from 12m and angles. Coaching point: Hit the target first; low and across the keeper.
  • Wall Strike Accuracy (7 min): Strike at taped targets on a wall from 10m. Coaching point: Hit the target first; low and across the keeper.
  • Solo Juggling Challenge (6 min): Beat your record: feet, thighs, head-free juggling. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 5: Defending · 75 min team session
BlockTimeDrill
Warm-up13 minShadow Defending
Technical17 min1v1 Defending Channel
Technical17 minRecovery Runs
Game23 minDefend the Gates 2v2
Cool-down5 minMobility Cool-down
Diagram: Shadow Defending

Warm-up · 13 min

Shadow Defending

Mirror the attacker in a low, side-on stance.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: 1v1 Defending Channel

Technical (Technical/Tactical corner) · 17 min

1v1 Defending Channel

Pass in, close down, jockey, show outside, tackle.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Recovery Runs

Technical (Technical/Tactical corner) · 17 min

Recovery Runs

Defender starts behind; recover goal-side then engage.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Defend the Gates 2v2

Game · 23 min

Defend the Gates 2v2

Score by dribbling through either gate.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • Jockey Footwork (5 min): Backwards and lateral jockey steps through cones. Coaching point: Close down fast, slow down late, side-on, stay on your feet.
  • Run with the Ball (7 min): Big touches at pace over 20m, stop on the line. Coaching point: Small touches, change pace and direction, eyes up.
  • Solo Juggling Challenge (7 min): Beat your record: feet, thighs, head-free juggling. Coaching point: Small touches, change pace and direction, eyes up.
  • Finishing Reps (6 min): 30 shots at corner targets from 12m and angles. Coaching point: Hit the target first; low and across the keeper.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 6: Passing · 75 min team session
BlockTimeDrill
Warm-up13 minShadow Defending
Technical17 minPass Through the Gate
Technical17 minRondo 4v1
Game23 min8v8 Conditioned
Cool-down5 minJog & Stretch
Diagram: Shadow Defending

Warm-up · 13 min

Shadow Defending

Mirror the attacker in a low, side-on stance.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Pass Through the Gate

Technical (Technical/Tactical corner) · 17 min

Pass Through the Gate

Pairs 8m apart pass through a 1m gate; receive across the body.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Rondo 4v1

Technical (Technical/Tactical corner) · 17 min

Rondo 4v1

10x10m, 4 keep the ball from 1; defender swaps on a win.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 8v8 Conditioned

Game · 23 min

8v8 Conditioned

Goals from the wide channel count double.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (5 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • Wall Passing (7 min): 1 and 2-touch passes against a wall from 5m, alternate feet. Coaching point: Open body, pass to the far foot, weight of pass.
  • Wall Volleys (7 min): Volley and half-volley returns from 3m. Coaching point: Open body, pass to the far foot, weight of pass.
  • Wall Strike Accuracy (6 min): Strike at taped targets on a wall from 10m. Coaching point: Hit the target first; low and across the keeper.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.

U12-U13: 6-week in-season

6 weeks · 75-minute team sessions · Mon: Team session | Tue: Solo session | Wed: Team session | Thu: Rest | Fri: Team session | Sat: Match | Sun: Recovery

Week 1: Passing · 75 min team session
BlockTimeDrill
Warm-up13 minBall Mastery Circuit
Technical17 minPass Through the Gate
Technical17 minRondo 4v1
Game23 minPossession 4v4
Cool-down5 minMobility Cool-down
Diagram: Ball Mastery Circuit

Warm-up · 13 min

Ball Mastery Circuit

Toe taps, sole rolls, V-pulls, 30 seconds each.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Pass Through the Gate

Technical (Technical/Tactical corner) · 17 min

Pass Through the Gate

Pairs 8m apart pass through a 1m gate; receive across the body.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Rondo 4v1

Technical (Technical/Tactical corner) · 17 min

Rondo 4v1

10x10m, 4 keep the ball from 1; defender swaps on a win.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Possession 4v4

Game · 23 min

Possession 4v4

25x20m, 5 passes = 1 point.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • Jockey Footwork (5 min): Backwards and lateral jockey steps through cones. Coaching point: Close down fast, slow down late, side-on, stay on your feet.
  • Wall Volleys (7 min): Volley and half-volley returns from 3m. Coaching point: Open body, pass to the far foot, weight of pass.
  • Wall Passing (7 min): 1 and 2-touch passes against a wall from 5m, alternate feet. Coaching point: Open body, pass to the far foot, weight of pass.
  • Box Turns (6 min): Different turn at each corner: inside, outside, Cruyff, drag-back. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 2: Dribbling · 75 min team session
BlockTimeDrill
Warm-up13 minBall Mastery Circuit
Technical17 minBox Turns
Technical17 minTurning Square
Game23 min2v1 Overload
Cool-down5 minJog & Stretch
Diagram: Ball Mastery Circuit

Warm-up · 13 min

Ball Mastery Circuit

Toe taps, sole rolls, V-pulls, 30 seconds each.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Box Turns

Technical (Technical/Tactical corner) · 17 min

Box Turns

Different turn at each corner: inside, outside, Cruyff, drag-back.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Turning Square

Technical (Technical/Tactical corner) · 17 min

Turning Square

Middle player receives from a server, turns, plays out.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 2v1 Overload

Game · 23 min

2v1 Overload

2 attackers v 1 defender, commit then pass or go.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • Ball Mastery Circuit (8 min): Toe taps, sole rolls, V-pulls, 30 seconds each. Coaching point: Small touches, change pace and direction, eyes up.
  • 1v1 Moves Lane (7 min): Step-over, scissor, La Croqueta at each cone then burst. Coaching point: Small touches, change pace and direction, eyes up.
  • Run with the Ball (10 min): Big touches at pace over 20m, stop on the line. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 3: Shooting · 75 min team session
BlockTimeDrill
Warm-up13 minFIFA 11+ Kids
Technical17 minHeading Technique (light ball)
Technical17 minFinishing Rotation
Game23 min1v1 v Keeper
Cool-down5 minMobility Cool-down
Diagram: FIFA 11+ Kids

Warm-up · 13 min

FIFA 11+ Kids

Running, jumping and bodyweight strength programme.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Heading Technique (light ball)

Technical (Technical/Tactical corner) · 17 min

Heading Technique (light ball)

Unopposed, light ball, self-serve or short throw; respect FA header caps.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Finishing Rotation

Technical (Technical/Tactical corner) · 17 min

Finishing Rotation

Pass in, lay-off, finish from 14m; rotate.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 v Keeper

Game · 23 min

1v1 v Keeper

Attacker dribbles from halfway to beat the keeper.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • FIFA 11+ (5 min): Evidence-based injury prevention warm-up, parts 1-3. Coaching point: Good running form; recover fully between reps.
  • Wall Strike Accuracy (7 min): Strike at taped targets on a wall from 10m. Coaching point: Hit the target first; low and across the keeper.
  • Finishing Reps (7 min): 30 shots at corner targets from 12m and angles. Coaching point: Hit the target first; low and across the keeper.
  • Run with the Ball (6 min): Big touches at pace over 20m, stop on the line. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 4: Defending · 75 min team session
BlockTimeDrill
Warm-up13 minShadow Defending
Technical17 minRecovery Runs
Technical17 min1v1 Defending Channel
Game23 minDefend the Gates 2v2
Cool-down5 minJog & Stretch
Diagram: Shadow Defending

Warm-up · 13 min

Shadow Defending

Mirror the attacker in a low, side-on stance.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Recovery Runs

Technical (Technical/Tactical corner) · 17 min

Recovery Runs

Defender starts behind; recover goal-side then engage.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 Defending Channel

Technical (Technical/Tactical corner) · 17 min

1v1 Defending Channel

Pass in, close down, jockey, show outside, tackle.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Defend the Gates 2v2

Game · 23 min

Defend the Gates 2v2

Score by dribbling through either gate.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • Jockey Footwork (5 min): Backwards and lateral jockey steps through cones. Coaching point: Close down fast, slow down late, side-on, stay on your feet.
  • 1v1 Moves Lane (7 min): Step-over, scissor, La Croqueta at each cone then burst. Coaching point: Small touches, change pace and direction, eyes up.
  • Run with the Ball (7 min): Big touches at pace over 20m, stop on the line. Coaching point: Small touches, change pace and direction, eyes up.
  • Solo Juggling Challenge (6 min): Beat your record: feet, thighs, head-free juggling. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 5: Passing · 75 min team session
BlockTimeDrill
Warm-up13 minBall Mastery Circuit
Technical17 minPass and Move Square
Technical17 minPass Through the Gate
Game23 min6v6 Directional
Cool-down5 minMobility Cool-down
Diagram: Ball Mastery Circuit

Warm-up · 13 min

Ball Mastery Circuit

Toe taps, sole rolls, V-pulls, 30 seconds each.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Pass and Move Square

Technical (Technical/Tactical corner) · 17 min

Pass and Move Square

12m square, pass then run to an empty corner.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Pass Through the Gate

Technical (Technical/Tactical corner) · 17 min

Pass Through the Gate

Pairs 8m apart pass through a 1m gate; receive across the body.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 6v6 Directional

Game · 23 min

6v6 Directional

40x30m, goals and GKs; 3 passes before a shot = bonus.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • Jockey Footwork (5 min): Backwards and lateral jockey steps through cones. Coaching point: Close down fast, slow down late, side-on, stay on your feet.
  • Wall Volleys (7 min): Volley and half-volley returns from 3m. Coaching point: Open body, pass to the far foot, weight of pass.
  • Wall Passing (7 min): 1 and 2-touch passes against a wall from 5m, alternate feet. Coaching point: Open body, pass to the far foot, weight of pass.
  • Finishing Reps (6 min): 30 shots at corner targets from 12m and angles. Coaching point: Hit the target first; low and across the keeper.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 6: Shooting · 75 min team session
BlockTimeDrill
Warm-up13 minShadow Defending
Technical17 minHeading Technique (light ball)
Technical17 minFinishing Rotation
Game23 min1v1 v Keeper
Cool-down5 minJog & Stretch
Diagram: Shadow Defending

Warm-up · 13 min

Shadow Defending

Mirror the attacker in a low, side-on stance.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Heading Technique (light ball)

Technical (Technical/Tactical corner) · 17 min

Heading Technique (light ball)

Unopposed, light ball, self-serve or short throw; respect FA header caps.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Finishing Rotation

Technical (Technical/Tactical corner) · 17 min

Finishing Rotation

Pass in, lay-off, finish from 14m; rotate.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 v Keeper

Game · 23 min

1v1 v Keeper

Attacker dribbles from halfway to beat the keeper.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (8 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • Finishing Reps (7 min): 30 shots at corner targets from 12m and angles. Coaching point: Hit the target first; low and across the keeper.
  • Wall Strike Accuracy (10 min): Strike at taped targets on a wall from 10m. Coaching point: Hit the target first; low and across the keeper.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.

U12-U13: 4-week off-season (solo)

4 weeks · 30-minute solo sessions · Mon: Solo session | Tue: Rest | Wed: Solo session | Thu: Rest | Fri: Solo session | Sat: Rest | Sun: Rest

Week 1: Dribbling · 30 min solo session
BlockTimeDrill
Warm-up8 minBall Mastery Circuit
Technical7 minCone Slalom
Technical10 minBox Turns
Cool-down5 minMobility Cool-down
Diagram: Ball Mastery Circuit

Warm-up · 8 min

Ball Mastery Circuit

Toe taps, sole rolls, V-pulls, 30 seconds each.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Cone Slalom

Technical (Technical/Tactical corner) · 7 min

Cone Slalom

Weave 6 cones 1.5m apart, inside and outside of foot.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Box Turns

Technical (Technical/Tactical corner) · 10 min

Box Turns

Different turn at each corner: inside, outside, Cruyff, drag-back.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

This is a solo week: no separate homework.

Week 2: Shooting · 30 min solo session
BlockTimeDrill
Warm-up5 minJockey Footwork
Technical7 minWall Strike Accuracy
Technical7 minFinishing Reps
Challenge6 minBox Turns
Cool-down5 minMobility Cool-down
Diagram: Jockey Footwork

Warm-up · 5 min

Jockey Footwork

Backwards and lateral jockey steps through cones.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Wall Strike Accuracy

Technical (Technical/Tactical corner) · 7 min

Wall Strike Accuracy

Strike at taped targets on a wall from 10m.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Finishing Reps

Technical (Technical/Tactical corner) · 7 min

Finishing Reps

30 shots at corner targets from 12m and angles.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Box Turns

Challenge · 6 min

Box Turns

Different turn at each corner: inside, outside, Cruyff, drag-back.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

This is a solo week: no separate homework.

Week 3: Passing · 30 min solo session
BlockTimeDrill
Warm-up5 minGK Footwork & Set Position
Technical7 minWall Passing
Technical7 minWall Volleys
Challenge6 min1v1 Moves Lane
Cool-down5 minMobility Cool-down
Diagram: GK Footwork & Set Position

Warm-up · 5 min

GK Footwork & Set Position

Shuffle across the goal, set feet on cue.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Wall Passing

Technical (Technical/Tactical corner) · 7 min

Wall Passing

1 and 2-touch passes against a wall from 5m, alternate feet.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Wall Volleys

Technical (Technical/Tactical corner) · 7 min

Wall Volleys

Volley and half-volley returns from 3m.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 Moves Lane

Challenge · 6 min

1v1 Moves Lane

Step-over, scissor, La Croqueta at each cone then burst.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

This is a solo week: no separate homework.

Week 4: Fitness · 30 min solo session
BlockTimeDrill
Warm-up5 minFIFA 11+
Technical7 minBox Turns
Technical7 min1v1 Moves Lane
Challenge6 minRun with the Ball
Cool-down5 minMobility Cool-down
Diagram: FIFA 11+

Warm-up · 5 min

FIFA 11+

Evidence-based injury prevention warm-up, parts 1-3.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: Box Turns

Technical (Technical/Tactical corner) · 7 min

Box Turns

Different turn at each corner: inside, outside, Cruyff, drag-back.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 Moves Lane

Technical (Technical/Tactical corner) · 7 min

1v1 Moves Lane

Step-over, scissor, La Croqueta at each cone then burst.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Run with the Ball

Challenge · 6 min

Run with the Ball

Big touches at pace over 20m, stop on the line.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

This is a solo week: no separate homework.

U12-U13: 6-week goalkeeper

6 weeks · 75-minute team sessions · Mon: Team session | Tue: Solo session | Wed: Team session | Thu: Rest | Fri: Team session | Sat: Match | Sun: Recovery

Week 1: Goalkeeping · 75 min team session
BlockTimeDrill
Warm-up13 minBall Mastery Circuit
Technical17 minGK Handling Ladder
Technical17 minGK Shot Stopping
Game23 minPossession 4v4
Cool-down5 minMobility Cool-down
Diagram: Ball Mastery Circuit

Warm-up · 13 min

Ball Mastery Circuit

Toe taps, sole rolls, V-pulls, 30 seconds each.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: GK Handling Ladder

Technical (Technical/Tactical corner) · 17 min

GK Handling Ladder

Server 8m out: basket, W-catch, low scoop.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: GK Shot Stopping

Technical (Technical/Tactical corner) · 17 min

GK Shot Stopping

Set on the shot, dive, recover to the next.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Possession 4v4

Game · 23 min

Possession 4v4

25x20m, 5 passes = 1 point.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (6 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • GK Wall Reactions (9 min): Throw at a wall from 4m, catch the rebound. Coaching point: Set position, hands behind the ball, attack the ball.
  • Box Turns (10 min): Different turn at each corner: inside, outside, Cruyff, drag-back. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 2: Goalkeeping · 75 min team session
BlockTimeDrill
Warm-up13 minShadow Defending
Technical17 minGK Shot Stopping
Technical17 minGK Distribution
Game23 min1v1 to End Line
Cool-down5 minJog & Stretch
Diagram: Shadow Defending

Warm-up · 13 min

Shadow Defending

Mirror the attacker in a low, side-on stance.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: GK Shot Stopping

Technical (Technical/Tactical corner) · 17 min

GK Shot Stopping

Set on the shot, dive, recover to the next.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: GK Distribution

Technical (Technical/Tactical corner) · 17 min

GK Distribution

Roll, throw and kick to targets in cone zones.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 to End Line

Game · 23 min

1v1 to End Line

Attacker scores by stopping the ball on the end line.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (6 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • GK Wall Reactions (9 min): Throw at a wall from 4m, catch the rebound. Coaching point: Set position, hands behind the ball, attack the ball.
  • 1v1 Moves Lane (10 min): Step-over, scissor, La Croqueta at each cone then burst. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 3: Goalkeeping · 75 min team session
BlockTimeDrill
Warm-up13 minFIFA 11+ Kids
Technical17 minGK Distribution
Technical17 minGK 1v1 Breakaways
Game23 min2v1 Overload
Cool-down5 minMobility Cool-down
Diagram: FIFA 11+ Kids

Warm-up · 13 min

FIFA 11+ Kids

Running, jumping and bodyweight strength programme.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: GK Distribution

Technical (Technical/Tactical corner) · 17 min

GK Distribution

Roll, throw and kick to targets in cone zones.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: GK 1v1 Breakaways

Technical (Technical/Tactical corner) · 17 min

GK 1v1 Breakaways

Narrow the angle, stay big, spread late.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 2v1 Overload

Game · 23 min

2v1 Overload

2 attackers v 1 defender, commit then pass or go.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (6 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • GK Wall Reactions (9 min): Throw at a wall from 4m, catch the rebound. Coaching point: Set position, hands behind the ball, attack the ball.
  • Run with the Ball (10 min): Big touches at pace over 20m, stop on the line. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 4: Goalkeeping · 75 min team session
BlockTimeDrill
Warm-up13 minFIFA 11+
Technical17 minGK 1v1 Breakaways
Technical17 minGK Diving from Knees
Game23 min1v1 v Keeper
Cool-down5 minJog & Stretch
Diagram: FIFA 11+

Warm-up · 13 min

FIFA 11+

Evidence-based injury prevention warm-up, parts 1-3.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: GK 1v1 Breakaways

Technical (Technical/Tactical corner) · 17 min

GK 1v1 Breakaways

Narrow the angle, stay big, spread late.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: GK Diving from Knees

Technical (Technical/Tactical corner) · 17 min

GK Diving from Knees

Kneeling start, low dives onto soft ground.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 1v1 v Keeper

Game · 23 min

1v1 v Keeper

Attacker dribbles from halfway to beat the keeper.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (6 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • GK Wall Reactions (9 min): Throw at a wall from 4m, catch the rebound. Coaching point: Set position, hands behind the ball, attack the ball.
  • Solo Juggling Challenge (10 min): Beat your record: feet, thighs, head-free juggling. Coaching point: Small touches, change pace and direction, eyes up.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 5: Goalkeeping · 75 min team session
BlockTimeDrill
Warm-up13 minBall Mastery Circuit
Technical17 minGK Diving from Knees
Technical17 minGK Handling Ladder
Game23 minDefend the Gates 2v2
Cool-down5 minMobility Cool-down
Diagram: Ball Mastery Circuit

Warm-up · 13 min

Ball Mastery Circuit

Toe taps, sole rolls, V-pulls, 30 seconds each.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: GK Diving from Knees

Technical (Technical/Tactical corner) · 17 min

GK Diving from Knees

Kneeling start, low dives onto soft ground.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: GK Handling Ladder

Technical (Technical/Tactical corner) · 17 min

GK Handling Ladder

Server 8m out: basket, W-catch, low scoop.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: Defend the Gates 2v2

Game · 23 min

Defend the Gates 2v2

Score by dribbling through either gate.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Mobility Cool-down

Cool-down · 5 min

Mobility Cool-down

Hips, hamstrings, calves, adductors at 4 cones.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (6 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • GK Wall Reactions (9 min): Throw at a wall from 4m, catch the rebound. Coaching point: Set position, hands behind the ball, attack the ball.
  • Finishing Reps (10 min): 30 shots at corner targets from 12m and angles. Coaching point: Hit the target first; low and across the keeper.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.
Week 6: Goalkeeping · 75 min team session
BlockTimeDrill
Warm-up13 minShadow Defending
Technical17 minGK Handling Ladder
Technical17 minGK Shot Stopping
Game23 min6v6 Directional
Cool-down5 minJog & Stretch
Diagram: Shadow Defending

Warm-up · 13 min

Shadow Defending

Mirror the attacker in a low, side-on stance.

What to look for: Lots of touches, everyone moving; Build effort bit by bit; Head up, scan the space. Make it harder: Add a ball each or shrink the space.

Diagram: GK Handling Ladder

Technical (Technical/Tactical corner) · 17 min

GK Handling Ladder

Server 8m out: basket, W-catch, low scoop.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: GK Shot Stopping

Technical (Technical/Tactical corner) · 17 min

GK Shot Stopping

Set on the shot, dive, recover to the next.

What to look for: Show once, then let them play; Both feet; first touch out of your feet; Praise effort and good decisions. Make it harder: Limit touches, then add a walking-pace then an active defender.

Diagram: 6v6 Directional

Game · 23 min

6v6 Directional

40x30m, goals and GKs; 3 passes before a shot = bonus.

What to look for: Let the game be the teacher; Freeze only now and then and ask questions; Keep score to raise effort. Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Diagram: Jog & Stretch

Cool-down · 5 min

Jog & Stretch

Easy lap then static stretches 20-30s.

What to look for: Slow jog and easy stretches; Recap one key learning point; Set the homework. Make it harder: Players lead it themselves.

Linked solo homework (30 min)
  • GK Footwork & Set Position (6 min): Shuffle across the goal, set feet on cue. Coaching point: Set position, hands behind the ball, attack the ball.
  • GK Wall Reactions (9 min): Throw at a wall from 4m, catch the rebound. Coaching point: Set position, hands behind the ball, attack the ball.
  • Wall Strike Accuracy (10 min): Strike at taped targets on a wall from 10m. Coaching point: Hit the target first; low and across the keeper.
  • Mobility Cool-down (5 min): Hips, hamstrings, calves, adductors at 4 cones. Coaching point: Good running form; recover fully between reps.

Weekly training routines

Team week (in season)

MonTueWedThuFriSatSun
Team sessionSolo sessionTeam sessionRestTeam sessionMatchRecovery

3 team sessions of 75 minutes, one match, linked 30-minute solo homework on solo days.

Solo week (off-season)

MonTueWedThuFriSatSun
Solo sessionRestSolo sessionRestSolo sessionRestRest

3 solo sessions of 30 minutes; everything else is rest.

Rest and recovery

  • At least 2 full rest days every week; younger players should also play other sports.
  • Recovery day = light walk, swim or mobility, 20 minutes max.
  • No hard session the day before a match.

All U12-U13 drills (43)

Set-up diagram: Pass Through the Gate

PassingTechnical10 minTeam

Pass Through the Gate

How: Pairs 8m apart pass through a 1m gate; receive across the body. Players 2+.

What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Wall Passing

PassingTechnical12 minSolo

Wall Passing

How: 1 and 2-touch passes against a wall from 5m, alternate feet. Players 1+; needs a wall.

What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Rondo 4v1

PassingTechnical12 minTeam

Rondo 4v1

How: 10x10m, 4 keep the ball from 1; defender swaps on a win. Players 5+.

What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Passing Diamond

PassingTechnical15 minTeam

Passing Diamond

How: Pass and follow round the diamond, add one-twos. Players 6+.

What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Triangle Passing

PassingTechnical10 minTeam

Triangle Passing

How: 3 players, 10m triangle, pass and move to the open cone. Players 3+.

What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Pass and Move Square

PassingTechnical12 minTeam

Pass and Move Square

How: 12m square, pass then run to an empty corner. Players 4+.

What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Wall Volleys

PassingTechnical10 minSolo

Wall Volleys

How: Volley and half-volley returns from 3m. Players 1+; needs a wall.

What to look for: Open body, pass to the far foot, weight of pass. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Possession 4v4

PassingGame15 minTeam

Possession 4v4

How: 25x20m, 5 passes = 1 point. Players 8+.

What to look for: Open body, pass to the far foot, weight of pass. Let the game be the teacher.

Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Set-up diagram: Cone Slalom

DribblingTechnical10 minTeam or solo

Cone Slalom

How: Weave 6 cones 1.5m apart, inside and outside of foot. Players 1+.

What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: 1v1 to End Line

DribblingGame15 minTeam

1v1 to End Line

How: Attacker scores by stopping the ball on the end line. Players 2+.

What to look for: Small touches, change pace and direction, eyes up. Let the game be the teacher.

Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Set-up diagram: Box Turns

DribblingTechnical12 minTeam or solo

Box Turns

How: Different turn at each corner: inside, outside, Cruyff, drag-back. Players 1+.

What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Turning Square

DribblingTechnical15 minTeam

Turning Square

How: Middle player receives from a server, turns, plays out. Players 5+.

What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Ball Mastery Circuit

DribblingWarm-up8 minTeam or solo

Ball Mastery Circuit

How: Toe taps, sole rolls, V-pulls, 30 seconds each. Players 1+.

What to look for: Small touches, change pace and direction, eyes up. Lots of touches, everyone moving.

Make it harder: Add a ball each or shrink the space.

Set-up diagram: 1v1 Moves Lane

DribblingTechnical12 minSolo

1v1 Moves Lane

How: Step-over, scissor, La Croqueta at each cone then burst. Players 1+.

What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Run with the Ball

DribblingTechnical10 minTeam or solo

Run with the Ball

How: Big touches at pace over 20m, stop on the line. Players 1+.

What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: 2v1 Overload

DribblingGame15 minTeam

2v1 Overload

How: 2 attackers v 1 defender, commit then pass or go. Players 3+.

What to look for: Small touches, change pace and direction, eyes up. Let the game be the teacher.

Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Set-up diagram: Solo Juggling Challenge

DribblingTechnical8 minSolo

Solo Juggling Challenge

How: Beat your record: feet, thighs, head-free juggling. Players 1+.

What to look for: Small touches, change pace and direction, eyes up. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Finishing Rotation

ShootingTechnical15 minTeam

Finishing Rotation

How: Pass in, lay-off, finish from 14m; rotate. Players 4+.

What to look for: Hit the target first; low and across the keeper. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Finishing Reps

ShootingTechnical15 minSolo

Finishing Reps

How: 30 shots at corner targets from 12m and angles. Players 1+.

What to look for: Hit the target first; low and across the keeper. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: 1v1 v Keeper

ShootingGame12 minTeam

1v1 v Keeper

How: Attacker dribbles from halfway to beat the keeper. Players 3+.

What to look for: Hit the target first; low and across the keeper. Let the game be the teacher.

Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Set-up diagram: Shooting Gallery

ShootingTechnical12 minTeam

Shooting Gallery

How: Queue, dribble, shoot at targets; points per corner. Players 4+.

What to look for: Hit the target first; low and across the keeper. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Heading Technique (light ball)

ShootingTechnical8 minTeam

Heading Technique (light ball)

How: Unopposed, light ball, self-serve or short throw; respect FA header caps. Players 2+.

What to look for: Hit the target first; low and across the keeper. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Wall Strike Accuracy

ShootingTechnical10 minSolo

Wall Strike Accuracy

How: Strike at taped targets on a wall from 10m. Players 1+; needs a wall.

What to look for: Hit the target first; low and across the keeper. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: 1v1 Defending Channel

DefendingTechnical15 minTeam

1v1 Defending Channel

How: Pass in, close down, jockey, show outside, tackle. Players 2+.

What to look for: Close down fast, slow down late, side-on, stay on your feet. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Shadow Defending

DefendingWarm-up8 minTeam

Shadow Defending

How: Mirror the attacker in a low, side-on stance. Players 2+.

What to look for: Close down fast, slow down late, side-on, stay on your feet. Lots of touches, everyone moving.

Make it harder: Add a ball each or shrink the space.

Set-up diagram: Defend the Gates 2v2

DefendingGame12 minTeam

Defend the Gates 2v2

How: Score by dribbling through either gate. Players 4+.

What to look for: Close down fast, slow down late, side-on, stay on your feet. Let the game be the teacher.

Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Set-up diagram: Recovery Runs

DefendingTechnical10 minTeam

Recovery Runs

How: Defender starts behind; recover goal-side then engage. Players 2+.

What to look for: Close down fast, slow down late, side-on, stay on your feet. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: Jockey Footwork

DefendingWarm-up8 minSolo

Jockey Footwork

How: Backwards and lateral jockey steps through cones. Players 1+.

What to look for: Close down fast, slow down late, side-on, stay on your feet. Lots of touches, everyone moving.

Make it harder: Add a ball each or shrink the space.

Set-up diagram: GK Handling Ladder

GoalkeepingTechnical12 minTeam

GK Handling Ladder

How: Server 8m out: basket, W-catch, low scoop. Players 2+.

What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: GK Shot Stopping

GoalkeepingTechnical15 minTeam

GK Shot Stopping

How: Set on the shot, dive, recover to the next. Players 2+.

What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: GK Distribution

GoalkeepingTechnical12 minTeam

GK Distribution

How: Roll, throw and kick to targets in cone zones. Players 3+.

What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: GK 1v1 Breakaways

GoalkeepingTechnical12 minTeam

GK 1v1 Breakaways

How: Narrow the angle, stay big, spread late. Players 2+.

What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: GK Footwork & Set Position

GoalkeepingWarm-up8 minSolo

GK Footwork & Set Position

How: Shuffle across the goal, set feet on cue. Players 1+.

What to look for: Set position, hands behind the ball, attack the ball. Lots of touches, everyone moving.

Make it harder: Add a ball each or shrink the space.

Set-up diagram: GK Wall Reactions

GoalkeepingTechnical10 minSolo

GK Wall Reactions

How: Throw at a wall from 4m, catch the rebound. Players 1+; needs a wall.

What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: GK Diving from Knees

GoalkeepingTechnical10 minTeam

GK Diving from Knees

How: Kneeling start, low dives onto soft ground. Players 2+.

What to look for: Set position, hands behind the ball, attack the ball. Show once, then let them play.

Make it harder: Limit touches, then add a walking-pace then an active defender.

Set-up diagram: FIFA 11+ Kids

FitnessWarm-up15 minTeam

FIFA 11+ Kids

How: Running, jumping and bodyweight strength programme. Players 2+.

What to look for: Good running form; recover fully between reps. Lots of touches, everyone moving.

Make it harder: Add a ball each or shrink the space.

Set-up diagram: FIFA 11+

FitnessWarm-up20 minTeam or solo

FIFA 11+

How: Evidence-based injury prevention warm-up, parts 1-3. Players 1+.

What to look for: Good running form; recover fully between reps. Lots of touches, everyone moving.

Make it harder: Add a ball each or shrink the space.

Set-up diagram: Bodyweight Circuit

FitnessConditioning10 minTeam or solo

Bodyweight Circuit

How: 4 stations x 30 seconds: squat, lunge, plank, glute bridge. Players 1+.

What to look for: Good running form; recover fully between reps. Work:rest suited to age.

Make it harder: Add reps or cut rest slightly week to week.

Set-up diagram: Agility T-Test

FitnessConditioning8 minTeam or solo

Agility T-Test

How: Sprint, shuffle left, shuffle right, backpedal. Players 1+.

What to look for: Good running form; recover fully between reps. Work:rest suited to age.

Make it harder: Add reps or cut rest slightly week to week.

Set-up diagram: Mobility Cool-down

FitnessCool-down6 minTeam or solo

Mobility Cool-down

How: Hips, hamstrings, calves, adductors at 4 cones. Players 1+.

What to look for: Good running form; recover fully between reps. Slow jog and easy stretches.

Make it harder: Players lead it themselves.

Set-up diagram: Jog & Stretch

FitnessCool-down8 minTeam

Jog & Stretch

How: Easy lap then static stretches 20-30s. Players 1+.

What to look for: Good running form; recover fully between reps. Slow jog and easy stretches.

Make it harder: Players lead it themselves.

Set-up diagram: 6v6 Directional

PassingGame25 minTeam

6v6 Directional

How: 40x30m, goals and GKs; 3 passes before a shot = bonus. Players 12+.

What to look for: Open body, pass to the far foot, weight of pass. Let the game be the teacher.

Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Set-up diagram: 8v8 Conditioned

PassingGame25 minTeam

8v8 Conditioned

How: Goals from the wide channel count double. Players 16+.

What to look for: Open body, pass to the far foot, weight of pass. Let the game be the teacher.

Make it harder: Add a condition (2-touch, target), or change numbers (overload/underload).

Attacker Defender Goalkeeper Cone · solid = pass, dashed = run, dotted = dribble

Player safety & FA rules

  • Format: 9v9, max 60 minutes per game (120 a day).
  • Ball: Size 4
  • Heading: Heading allowed in matches. Training: max 5 unopposed headers, light balls, one session a week (FA pages differ for U12: the older FA chart says one session a month, so check the latest FA guidance).
  • Concussion: If in doubt, sit them out. No return the same day.

Sources: FA formats 2026-27 · FA heading guidance · FA concussion · Full safeguarding & FA rules